Tuesday, October 19, 2010
The Rules Of Zombie Club
There are certain rules one must follow when it comes to the zombie genre. Films such as Zombieland and 28 Days Later make it clear that rules are key to survival in a zombie-infested post apocalyptic world.
AMC’s Walking Dead Twitter page has been tweeting “Zombie Rules” all this month and they are currently at rule 8, with more to come. Please make a note of the following in order to survive a possible attack:
Zombie Rule #1: Ability to run is based on the amount of time a zombie has been undead, and how much decay has set in.
Zombie Rule #2: Zombies decay but at a much slower rate than humans, and it’s still possible to differentiate between young and old zombies.
Zombie Rule #3: Zombies are like lions: if they’ve eaten, you can walk by them without fear, but a pack of hungry zombies will attack you.
Zombie Rule #4: The quickest speed of any zombie is a shambling run. see Night of the Living Dead. NO sprinters exist.
Zombie Rule #5: Zombies are not dexterous. They cannot pick up or use any items more complex than a rock or a stick.
Zombie Rule #6: Zombies have poor eyesight but they do have a strong sense of smell.
Zombie Rule #7: Zombies cannot speak but can communicate by pack mentality. The herd tends to move together if they sight food.
Zombie Rule #8: There is no overt recognition of people or places, there is a sense of familiarity that can dictate where a zombie moves.
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